New Skins in the Store Frozen Terror Nocturne Void Nocturne Leprechaun Veigar Battle Regalia Poppy PVP.net v1.31.27 Made several usability improvements to the Join Custom Game screen Private games are now hidden by default. There's a new checkbox to show them Made improvements to the Login Queue UI Login Music checkbox now saves correctly between sessions The player list in the end of game screen will now correctly always show all of your teammates The "View Profile" button in personal messages now works correctly Fixed several bugs with viewing runepages when a match is found that was causing bad behavior League of Legends v1.0.0.113 Nocturne, the Eternal Nightmare Duskbringer: Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage. Shroud of Darkness: Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful. Unspeakable Horror: Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration. Paranoia (Ultimate): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion. Umbra Blades (Passive): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second. Akali Adjusted Twin Disciplines to trigger at 9.5 AD and 19.5 AP to account for rounding Anivia Glacial Storm mana cost reduced to 75 at all ranks from 75/125/175 Updated all of Anivia's animations to be less frigid Caitlyn Headshot now requires 8/7/6 attacks to trigger at level 1/7/13 respectively from 8 attacks at all levels Cho'Gath Feral Scream damage reduced to 75/125/175/225/275 from 80/130/180/240/300 Vorpal Spikes Damage increased to 20/35/50/65/80 from 20/30/40/50/60 Ability power ratio increased to .3 from .2 Feast Damage reduced to 300/475/650 from 300/550/800. Ability power ratio increased to .7 from .5 Carnivore mana received on kill has been reduced by 50% Base health reduced to 520 from 550 Base armor reduced to 19 from 21 Evelynn Fixed a bug where Hate Spike's tooltip showed the damage incorrectly at earlier ranks Galio Righteous Gust mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100 Gragas Barrel Roll damage reduced to 85/135/185/235/285 from 100/150/200/250/300 Drunken Rage mana restored while channeling reduced to 30/45/60/75/90 from 40/55/70/85/100 Irelia Equilibrium Strike Damage reduced to 80/130/180/230/280 from 80/135/190/245/300 Cooldown reduced to 8 seconds from 9 Ability ratio reduced to .5 from 1 Transcendent Blades damage reduced to 85/135/185 from 90/140/190 Base health reduced to 515 from 575 Movement speed reduced to 320 from 330 Jarvan IV Golden Aegis' PVP.net description no longer states it triggers automatically Kassadin Force Pulse Damage reduced to 60/115/170/225/280 from 60/120/180/240/300 Cooldown increased to 6 seconds from 5 Ability power ratio reduced to .7 from .8 Riftwalk ability power ratio increased to .5 from .4 Void Stone damage reduction reduced to 10% from 15% Lux Prismatic Barrier shield increased to 60/85/110/135/160 from 50/75/100/125/150 Finales Funkeln ability power ratio reduced to .75 from .85 Malphite Granite Shield Increased the re-use time of your shield reactivating upon taking damage to 12 seconds from 8. Ground Slam bonus damage based on armor decreased to 50% from 70% Maokai Arcane Smash damage increased to 70/115/160/205/250 from 50/95/140/185/230 Twisted Advance damage increased to 80/115/150/185/220 from 80/110/140/170/200 Sapling Toss lifetime increased to 35 from 25 seconds. Vengeful Maelstrom Casting delay reduced by 50% Initial mana cost changed to a static 75 from 75/125/175 Continual mana cost changed to a static 30 from 30/35/40 per second Mordekaiser Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended Singed Armor per level decreased to 3.5 from 4.2 Sion Death's Caress damage and shield reduced to 100/150/200/250/300 from 110/160/210/260/310 Base health reduced to 507 from 577 Base health regeneration decreased to 1.58 per 5 seconds from 1.62 Health regeneration per level reduced to 0.19 from .2 Sivir Fixed a bug where Fleet of Foot had stopped working Sona Power Chord now deals 14 damage + 9 x lvl (from 24 + 12x bonus magic damage) in bonus magic and a bonus effect depending on Sona's last song played. Hymn of Valor Base damage reduced to 50/100/150/200/250 from 60/110/160/210/260 Ability power ratio increased to .7 from .5 Mana cost changed to 75 from 65/70/75/80/85 Power Chord - Stacatto: Deals double power chord damage Aria of Perseverance Base heal increased to 35/70/105/140/175 from 30/55/80/105/130 Ability power ratio reduced to .35 from .5 Mana cost normalized to 75 from 65/70/75/80/85 Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds Song of Celerity Mana cost changed to 75 from 65/70/75/80/85 Power Chord - Tempo: Slows the target by 25% for 2 seconds Crescendo Cooldown decreased to 140/120/100 from 170/150/130 Ability power ratio increased to .8 from .7 Veigar Added a funky new dance for Veigar - rock on! Zilean Time Bomb Mana cost increased to 70/85/100/115/130 from 60/75/90/105/120 Base damage reduced to 90/145/200/260/320 from 100/155/210/270/330 Chrono Shift Base revive increased to 600/850/1100 from 500/750/1000 Ability power ratio reduced to 2 from 3 Buff duration reduced to 7 from 10 Items Banshee's Veil refresh time increased to 45 seconds from 30 seconds. Doran's Blade Fixed a bug where Doran's Blade was providing an unintended effect Damage increased to 10 from 9 General Experience When more than 1 champion is sharing experience, 10% extra experience is split among all targets Two champions each gain 55%, up from 50% Three champions each gain 36.7%, up from 33.3% Four champions each gain 27.5%, up from 25% Five champions each gain 22%, up from 20% Death timers increased slightly for levels 4-17 Minions Cannon and super minion turret resistance returned to 50% from 65% Minions now deal 50% damage to turrets from 60% Cannon minions now start spawning every other wave after every 35 minutes, increased from 20 Effects that prevent you from dying will now always occur in a set order Undying Rage Chronoshift Guardian Angel Rebirth