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Afficher la version complète : Le patch 1.5.0.5



Falkien Saimz
13/09/2009, 01h28
Le patchnote 1.5.0.5 :




Open Beta Notes

Login and server select lag should be resolved. This is one of the major reasons for pushing this update to ensure it is resolved for live.



1. The mouse will now turn the character (not the camera) when holding down both mouse buttons.
2. Territory specific files are now in place to prepare for multiple languages. Please ensure your launcher is set to the correct territory under settings.
3. Updated support and errors links through out the game.
4. Servers are now labeled appropriately for their region or language.
5. Our language filter is now fully operational. ******in’s can now freely talk about their cl***


Skill

1. Bow Attacks 10%, Critical Hit +100 have been added to the Ranger’s “Speed of the Wind” skill.
2. The duration time of the Sorcerer’s “Sleeping Storm” skill has been changed from 10 seconds to 20 seconds and it increases all elemental defense.
3. Sorcerer’s “Sleeping Storm” skill cast time has been changed from 2 seconds to 1 second, the cool-time has been changed from 2 minutes to 3 minutes as well.
4. It has been changed to be affected by the cast speed when using Sorcerer’s “Kaisinel’s Wrath” and “Lumiel’s Wrath” skills.
5. Spiritmaster’s “Enmity Swap” skill’s cool-time has been changed from 2 minutes to 1 minute.
6. Spiritmaster’s “Spirit Recovery” skill’s cool-time has been changed from 10 minutes to 3 minutes.
7. Spiritmaster’s “Summon Energy of Cyclone” The energy number appeared when using the skill has been changed from 3 to 4, the Accuracy hasbeen increased.
8. Spiritmaster’s “Armor Spirit”: 1000 of Magical Accuracy, Accuracy have been added to the Armor of Strengthening” skill.
09. Spiritmaster’s “Spirit Ruinous Offensive” skill’s cool-time has been changed from 1 minute 30 seconds to 1 minute.
10. The attribute and damage application method of Spiritmaster’s “Ignite Aether” and “Disenchant” skills have been changed.
- The basic damages happened when Boost Magic Skill and Weakening Magic are deleted from the target has been decreased, but the damage will increase according to the Magic Boosting Power.
- It has been changed that, According to the defense attribute of the target, damage increases or decreases.
- Current skill tool time explanation is shown before the change, so please do not get confused.
11. Cleric’s “Grace of Empyrean Lord” skill’s cool-time has been changed from 5 minutes to 3 minute.
12. Cleric’s “Earth’s Wrath” skill damage has been strengthened.
13. Cleric’s “Summon Noble Energy” skill’s damage has been strengthened.
14. Cleric’s “Ripple of Purification” skill effect range has been changed from 10 meters to 20 meters.
15. 400 of Magic Resistance decrease has been added to the Cleric’s “Chain of Suffering” skill effect.
16. Chanter’s “Rage Spell” skill effect has been changed from its Recovery Skill Cast Time 50% increase to 20% increase.
17.Chanter’s “Blessing of Wind” skill duration time has been changed from20 seconds to 30 seconds, additional damage has been strengthened.
18. Chanter’s “Mountain Crash” skill damage has been strengthened, skill accuracy has been increased.
-Due to the current tool tip error, the damage in the explanation hasbeen lower than the actual damage, so please do not get confused.
19. New Skill: “Elemental Defense Increase I” for Sorcerer and Spiritmaster. (from purchasable Skill Book.)
20. New Skill: “Contract of Resistance I” skill available for Spiritmaster. (from purchasable Skill Book.)
21. Spiritmastercommands can now be used continuously. Effect now properly applies to Spiritmaster characters. Conflicting effects with “Spirit DetonationClaw” resolved.
22. Certain objects not immediately destroyed by “Disenchant” and “Ignite Aether” (Spiritmaster) skills has been addressed.
23. Skill book prices for Sorcerer and Spiritmaster decreased by 20%.
24. “Mountain Crash” (Chanter) skill changed to a long-range skill.
25. Clerics’ summon and resurrection skills now work properly when in the air or on slopes.
26. Forced transformation type skills, (such as the Sorcerer and Spiritmaster“Sleep” and “Fear “) are now not affected by the cast time
a. Sorcerer (Sleep, Tranquilizing Cloud, Sleeping Storm, Curse of Roots)
b. Spiritmaster (Fear, Fear Shriek, Curse of Fire, Curse of Water)


Combat

1. Abnormal character death while flying/gliding has been addressed. <a name="hdInstanced+Dungeon">
Instanced Dungeon


Contested Lands – Dredgion

1. When entry is unavailable, the entry request button will not show.
2. Some monsters can now detect Advanced Hiding.
3. Characters that leave the area by abnormal means (logging out, disconnected) now do not have reentry time applied.


Quest

1. [Elyos/Asmodian][Sanctum/Pandaemonium] Quests not properly available in cities now obtainable to eligible PCs.
2.[Elyos/Asmodian] It has been changed that the quest to acquired theentry item of Instance Dungeon’s Poeta of Darkness, “Time ActivationStone,” will be allowed to acquire only 1 of them regardless of areas.
3.[Asmodian] During the “Captain’s Hat” quest, when oneglides to Black Perl ship, the character will be affected by theturbulence.
4. [Elyos/Asmodian][Steel RakeShip] The Big Barrel object required for the “[Group] A Promise to aCustomer, [Group] Request of a Wine Lover” quests, will appear only in the liquor storage.
5. [Elyos] [Group] [Judishtira’s Bioweapon] “Balaur Bio Weapon” now creates properly.
6. [Asmodian][Beluslan] Now possible to obtain quest from NPC Lapion after “late” item delivery.


[B]Item

1. Names of some items have been changed.
2.If a weapon item has a non-static statistic, an explanation such as“Increases when attacking” has been added to the tool tip.
3. Dookiron’s Orb and other problem items now display properly when equipped.
4. Abnormally located collection items have been addressed.
5. [Elyos/Asmodian] Instanced Dungeon: Dark Poeta entry item Time Activation Stone has been changed – It can be stored in your personal warehouse, but not in an account

warehouse.

6. New crafting designs added to Elyos/Asmodian. Design: Surkana Warhammer
7.The Magical Boosting Power number increased when enhancing an Orb,Spellbook, Mace, or Staff with the Enchantment Stone once has beenchanged from 10 to 20.
8. Appearance Modification: Leather/Chain/Plate items can now be altered into "Gentlewoman’s Dress" and "Princess’s Dress."
9. “Dookiron’s Brooch” and other problem items now display properly when equipped.
10. Item use while teleporting to another zone no longer makes an item inoperable
11. “Shrewd Jewel” now properly displays the item’s effect.
12. Abnormally located collection items have been addressed.

[... je vire la partie item]

UI

1. Sanctum’s map image direction has been changed so the city’s entrance is located at the lower end

World

1. Topographic error in the Draupnir Cave (Instanced Dungeon) has been corrected.
2. Topography errors in some Instanced Dungeons have been addressed.
a. certain areas of the Fire Temple.
b. Contested Lands – Dredgion.
c. parts of Ancient City Roah.
3. Characters can now move more freely in Verteron Fortress.
4. Topography errors on the path from the old relic of Eltnen area to Manduri Forest have been corrected.

NPC

1. Corrected typos in Quest and NPC dialogues.

Known Issues

1. Legions names that are above 16 characters are cut off once you log out and back in.
2. Quest: Defeat the Eastern Garrison: Garrison patrols are not dropping the proper insignia.
3. Quest: Intention of Lord Marchutan: You only need to resurrect 20 comrades not 500.
4. UI: Some quests are cut off in the journal.
5. Cutscenes: Misc audio and text sync issues.
6. The Sanctum teleporter map is functioning but is inverted.
7. Dredgion Instance: Issues displaying proper map.
8. Headgear falls under the hairpin category at the Broker.
9. Some website links are pointing to non existing pages.

Source : http://powerwiki.na.aiononline.com/aion/1.5.0.5%20Patch%20Notes%20-%2009/12/09

Falkien Saimz
13/09/2009, 01h34
En truc int&#233;ressant il semble y avoir :

-un up du stygma r&#244;deur.
-on peut enfin toggle avec les 2 boutons.
-le filtre &#224; obsc&#233;nit&#233; marche enfin correctement.
-le stygma +dps ne r&#233;duit plus le temps de cast par 50&#37; mais 20%
-un up du dps du clerc.

edit : Thx Mina j'ai edit.

Minaor
13/09/2009, 01h40
-un nouveau buff sur le rôdeur.
-un nerf du buff +50% castspeed de l'aède en +20%.

Rectification sur ces 2 choses :

Bow Attacks 10%, Critical Hit +100 have been added to the Ranger’s “Speed of the Wind” skill.
=>Un up sur un buff déjà existant pour ranger (stigma avancé qui avant ne donnait que +18% move speed)

Chanter’s “Rage Spell” skill effect has been changed from its Recovery Skill Cast Time 50% increase to 20% increase.
=>Un up du buff dps chanter, qui au lieu de debuff 50% cast speed debuff maintenant que de 20%.

.

=EDIT GAME §=

J'ai trouvé une nouvelle balise jsuis trop faur

Falkien Saimz
13/09/2009, 01h47
26. Forced transformation type skills, (such as the Sorcerer and Spiritmaster“Sleep” and “Fear “) are now not affected by the cast time
a. Sorcerer (Sleep, Tranquilizing Cloud, Sleeping Storm, Curse of Roots)
b. Spiritmaster (Fear, Fear Shriek, Curse of Fire, Curse of Water)


La 1.5 voit arriver une nouvelle stat: le speed cast, qui r&#233;duit le temps de cast des sorts. Ceci dit que cette stat ne s'applique pas aux sorts de CC, donc leurs temps de cast ne pourront pas &#234;tre diminu&#233; via cette nouvelle stat.

h&#233;h&#233;h&#233;, les compos range vont avoir la belle vie.

A not&#233; qu'au retour des serveurs, le jeu devrait &#234;tre en Fran&#231;ais.

aTo
13/09/2009, 01h47
23. Skill book prices for Sorcerer and Spiritmaster decreased by 20&#37;.


Merci NCsoft !

Yalinea
13/09/2009, 02h01
Up du stigma Aede wout !! DPS INC !!! ! !

Falkien Saimz
13/09/2009, 02h04
Up du stigma Aede wout !! DPS INC !!! ! !

Crève raclure !

Yalinea
13/09/2009, 04h16
Jvais me Gemme full CRIT OK ? ! :blush:

Cantbearyou
13/09/2009, 09h53
En truc intéressant il semble y avoir :

-un up du stygma rôdeur.
-on peut enfin toggle avec les 2 boutons.
-le filtre à obscénité marche enfin correctement.
-le stygma +dps ne réduit plus le temps de cast par 50% mais 20%
-un up du dps du clerc.

edit : Thx Mina j'ai edit.

Up du dps clerc, ils savent pas ce qu'il font :evillaugh:

Minaor
13/09/2009, 11h46
Pour le cleric ce qui est surtout sympa c'est le up du stigma ultime de la branche 1:
Cleric’s "Ripple of Purification (http://www.aionarmory.com/spell.aspx?id=1042)" skill effect range has been changed from 10 meters to 20 meters.

Du coup je vois bien un clerc avec la voie 1 full pour obtenir ce stigma.

Et 2ème up notable pour le clerc celui du dot qui oblige à /rel (à tester en live!) avec un gros debuff magique qui permet un up du dps en assist sur la cible affectée :
400 of Magic Resistance decrease has been added to the Cleric’s “Chain of Suffering (http://www.aionarmory.com/spell.aspx?id=1040)” skill effect.

Sympa pour le 2eme clerc du groupe avec une spé + hybride ! (CD de 5min chiant mais bon, le skill reste relativement énorme ... encore une fois reste à le tester en condition réelle)

Tessho
13/09/2009, 14h12
je trouve ce patch correct.

pour le clerc, ça augmente un peu sa capacité à bash et ça offre quelques agréments lors du pvp avec ce débuff. Moi j'aime bien :)

j'ai jamais joué à lineage II mais il semble que ncsoft ai pour principe de proposer un produit "basique mais bien fini" mais qu'il le développe sur le temps... Chose qui me plait particulièrement.

J'ai à peine tester ce jeu que j'entrevoie déjà le désir d'en savoir plus et de la voir évoluer :D

vivement la suite (et la pré-release ! :D)